To answer your questions, I've been doing game dev for a little over a year now and how long it takes depends entirely on what skills you have and how much effort you want to put in. If you're an excellent programmer you could focus on making a very fun mechanic that feels good and just give the art to someone else and then bam you've made a good game. Or you could learn art yourself and that would take much longer.
As for learning art, I only know about 2D art really but the way I learned it is through repetition and through copying other people's styles. If you think that a particular piece of game art looks good you should look at it and try and determine why you think it looks good and what specifically is making it look good. Then try and think about how they went about it, then try and do something similar when making your own art. Personally I think its a good idea to start with pixel art, because when something looks off its super obvious what it is. For example if something is supposed to be circular, its immediately obvious why it doesnt look right because there is a correct way to draw a circle using pixels for every possible diameter. However, some people think sprite based art is better because its harder to notice mistakes.
Cute game! To answer you questions-
Learning game development is a long process. There are a lot of aspects to it, like 3D modeling, painting, sound design, programming, systems design and more, and there are very few people that are good at all of them. If you experiment and keep making games, without putting pressure on yourself, you’ll slowly learn what parts of game development you love the most or are best at. I recommend Riot game’s series “So you wanna make games?” on YouTube (:
Finding 3D or 2D assets is just a matter of googling, there are many websites like kenny.nl and opengameart.org, but I recommend attempting to make the art yourself, as a beginner. Even if you’re not planning to take it very seriously, knowing a little Blender or Photoshop is very valuable. Getting better at it will take some time, but I find that pixel art is easier to start with compared to 3D modeling or painting.
As long as you keep making games, you’ll get better. Keep participating in game jams, asking for and learning from feedback (maybe give yourself a bit more time next chance haha). Good luck!
← Return to game
Comments
Log in with itch.io to leave a comment.
To answer your questions, I've been doing game dev for a little over a year now and how long it takes depends entirely on what skills you have and how much effort you want to put in. If you're an excellent programmer you could focus on making a very fun mechanic that feels good and just give the art to someone else and then bam you've made a good game. Or you could learn art yourself and that would take much longer.
As for learning art, I only know about 2D art really but the way I learned it is through repetition and through copying other people's styles. If you think that a particular piece of game art looks good you should look at it and try and determine why you think it looks good and what specifically is making it look good. Then try and think about how they went about it, then try and do something similar when making your own art. Personally I think its a good idea to start with pixel art, because when something looks off its super obvious what it is. For example if something is supposed to be circular, its immediately obvious why it doesnt look right because there is a correct way to draw a circle using pixels for every possible diameter. However, some people think sprite based art is better because its harder to notice mistakes.
Hope this information is helpful!
neat game! Please check out mine!
Cute game! To answer you questions- Learning game development is a long process. There are a lot of aspects to it, like 3D modeling, painting, sound design, programming, systems design and more, and there are very few people that are good at all of them. If you experiment and keep making games, without putting pressure on yourself, you’ll slowly learn what parts of game development you love the most or are best at. I recommend Riot game’s series “So you wanna make games?” on YouTube (: Finding 3D or 2D assets is just a matter of googling, there are many websites like kenny.nl and opengameart.org, but I recommend attempting to make the art yourself, as a beginner. Even if you’re not planning to take it very seriously, knowing a little Blender or Photoshop is very valuable. Getting better at it will take some time, but I find that pixel art is easier to start with compared to 3D modeling or painting. As long as you keep making games, you’ll get better. Keep participating in game jams, asking for and learning from feedback (maybe give yourself a bit more time next chance haha). Good luck!